Tuesday, 27 March 2012

Review: RaymanAdvance

Like a small child, Rayman enjoys torturing insects. However, he does it in a charming way that makes me laugh with the sheer ridiculousness. Originally released for the PlayStation back in 1995, it has received  ports to various consoles, including Atari Jaguar (remember that? Because I sure don't!) and Sega Saturn (co-sign!).

In Rayman, you control a colourful, limbless Frenchman as he side-scrolls through bizarre, pastel levels. Rayman sets itself aside from other side-scrollers with its sheer creativity. The Bandlands is a good example of the creative high this game emanates. Rayman slides down crotchets, swings from quavers, and stomps on saxophones. The Dream Forest is also a hilarious romp. Has anyone else noticed that the mushrooms on the ground happily bounce on top of one another, in a sort of weird poison pyramid?

Rayman also features a terrific soundtrack and a challenging level of difficulty. The difficulty would be annoying, if the levels weren't so damn re-playable. The soundtrack is one of the better ones on the GBA, and is, as I understand it, relatively loyal to the original Playstation version. The music is always peppy, although the tonal shift is done well by Ancel and his team in some of the darker levels towards the end.

Michael Ancel is one of the only game developers today who, to quote the Notorious B.I.G., "keeps it real." Creativity is not compromised in this game for anything. While it may not be everyone's cup of tea, everybody should experience this wonderful little creation, and get inspired.








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